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Turbo C++ 3.0 was released on November 20, 1991, amidst expectations of the coming release of Turbo C++ for Microsoft Windows. Initially released as an MS-DOS compiler, 3.0 supported C++ templates , Borland's inline assembler and generation of MS-DOS mode executables for both 8086 real mode and 286 protected mode (as well as 80186 ). 3.0 ...
With the release of Turbo C++ 1.0 (in 1990), the two products were folded into one and the name "Turbo C" was discontinued. The C++ compiler was developed under contract by a company in San Diego, and was one of the first "true" compilers for C++ (until then, it was common to use pre-compilers that generated C code, ref. Cfront).
5.5 (2000-02-16; [8] Windows 95/98/NT/2000): Based on Borland C++Builder 5, it is a freeware compiler without the IDE from the parent product. Includes Borland C++ Compiler v5.5, Borland Turbo Incremental Linker, Borland Resource Compiler / Binder, C++ Win32 Preprocessor, ANSI/OEM character set file conversion utility, Import Definitions utility to provide information about DLLs, Import ...
The Turbo product set included Turbo Delphi for Win32, Turbo Delphi for .NET, Turbo C++, and Turbo C#. There were two variants of each edition: Explorer , a free downloadable flavor, and a Professional flavor, priced at US$899 for new users and US$399 for upgrades, which opened access to thousands of third-party components.
Object Windows Library (OWL), designed for use with Borland's Turbo C++ compiler, was a competing product introduced by Borland around the same time. Eventually, Borland discontinued OWL development and licensed the distribution of the MFC headers, libraries and DLLs from Microsoft [ 8 ] for a short time, though it never offered fully ...
Visual C++ 4.0 included MFC 4.0, was designed for Windows 95 and Windows NT. To allow support of legacy (Windows 3.x/DOS) projects, 4.0 came bundled with the Visual C++ 1.52 installation CD. Updates available through subscription included Visual C++ 4.1, which came with the Microsoft Game SDK (later released separately as the DirectX SDK), and ...
dBASE for Windows came out too late to be a significant player in the Windows market: most dBASE programmers by then had migrated to Microsoft FoxBASE, a very similar database tool. Borland itself retained the InterBase/IDAPI server and focused efforts on its Delphi tools, which over the years gave it an influential but small part of the data ...
The Object Windows Library (OWL) is a C++ object-oriented application framework designed to simplify desktop application development for Windows and (some releases) OS/2. OWL was introduced by Borland in 1991 and eventually deprecated in 1997 in favor of their Visual Component Library (VCL).