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In traditional animation, the individual frames of a film were initially drawn on thin onionskin paper over a light source. The animators (mostly inbetweeners ) would put the previous and next drawings exactly beneath the working drawing, so that they could draw the 'in between' to give a smooth motion.
CapCut, known in China as JianYing (Chinese: 剪映; pinyin: Jiǎnyìng) and formerly internationally as ViaMaker, is a Chinese short-form video and graphic editing app developed by the Chinese company ByteDance.
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
Animations may be published for HTML5, WebGL, Scalable Vector Graphics (SVG) animation and spritesheets, and legacy Flash Player (SWF) and Adobe AIR formats. [2] The developed projects also extend to applications for Android, iOS, Windows Desktop and MacOS.
Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a freeware application that allows users to create stick-figure and sprite animations, and save them in the animated GIF format for use on web pages and the AVI format (in Pivot Animator 3 and later).
GRaphic Animation System for Professionals (GRASP) was the first multimedia animation program for the IBM PC family of computers. It was also at one time the most widely used animation format. [1] Originally conceived by Doug Wolfgram under the name FlashGun, the first public version of GRASP was the Graphical System for Presentation. The ...
FlipaClip is a 2D animation software application. FlipaClip was mainly developed by the three Meson brothers of Miami-based company Visual Blasters. It was initially made available for Android in 2012 before being released for iOS, Windows, macOS and ChromeOS. FlipaClip has an online community of mainly young creators.
A clay model of a chicken, designed to be used in a clay stop motion animation [1]. Stop motion (also known as stop frame animation) is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back.