Search results
Results from the WOW.Com Content Network
The Radeon HD 2600 X2 is a dual-GPU product which includes 2 RV630 dies on a single PCB with a PCI-E bridge splitting the PCI-E ×16 bandwidth into two groups of PCI-E ×8 lanes (each 2.0 Gbit/s). The card provides 4 DVI outputs or HDMI outputs via dongle and supports CrossFire configurations.
In computing, Close To Metal (CTM, originally Close-to-the-Metal) is the name of a beta version of a low-level programming interface developed by ATI, now the AMD Graphics Product Group, aimed at enabling GPGPU computing.
AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU.
Previous GPU architectures implemented fixed-pipelines, i.e. there were distinct shader processors for each type of shader. TeraScale leverages many flexible shader processors which can be scheduled to process a variety of shader types, thereby significantly increasing GPU throughput (dependent on application instruction mix as noted below).
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
ATI Avivo is a set of hardware and low level software features present on the ATI Radeon R520 family of GPUs and all later ATI Radeon products. ATI Avivo was designed to offload video decoding, encoding, and post-processing from a computer's CPU to a compatible GPU. ATI Avivo compatible GPUs have lower CPU usage when a player and decoder ...