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Top-down shooters (17 P) Pages in category "Top-down video games" The following 200 pages are in this category, out of approximately 285 total.
Alien Swarm, a free top down shooter from Valve used to test the Source 2010 beta. America's Army is the official United States Army game. Anchorhead, a horror interactive fiction game. ADOM, a roguelike game (technically postcardware) by Thomas Biskup. Assault Cube, a Counter-Strike-like first person shooter with low system requirements.
Chopper I is a vertically scrolling shooter arcade video game developed by SNK and published in 1988. In Japan it was released as The Legend of Air Cavalry. [1] The objective of the top-down game is to infiltrate enemy territory and essentially destroy all objects. The game can be played with 1 or 2 players, each controlling one helicopter.
Shoot 'em ups (also known as shmups or STGs) [1] [2] are a sub-genre of action games.There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.
Assault Heroes is an arcade-style, top-down shooter video game developed by Wanako Games. The game has the player driving 4x4 vehicles, piloting speedboats, or proceeding on foot against enemy hordes. Players can play alone or co-operatively, including both online and offline 2-player co-operative modes.
Top-down view, arcade 1989: Deathtrack: MS-DOS, DOS: 2008: ... Mobile Suit Gundam video games. Mobile Suit Gundam: Last Shooting, a first-person perspective shooter;
Scrolling shooters include vertical and horizontal scrolling games or combinations of both orientations. In vertically scrolling shooters (or "vertically scrolling shoot 'em ups" or "vertical scrollers"), the action is viewed from above and scrolls up (or very occasionally down) the screen.
Most of these shooting games were presented from a 2D top-down-style perspective, with either a fixed or scrolling field. Games like Space Wars (1977) by Cinematronics and Tempest (1981) by Atari used vector graphics displays rather than raster graphics, while Sega's Zaxxon (1981) was the first video game to use an isometric playfield. [5]
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