Search results
Results from the WOW.Com Content Network
Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.).
Relic Entertainment developed the first two Homeworld games (Homeworld and Homeworld 2). The series then spent over a decade in dormancy until Gearbox Software acquired the franchise in 2012 and tasked Blackbird Interactive to develop Homeworld 3 , the third mainline installment of the franchise, and the spin-off game Homeworld: Deserts of Kharak .
Relic Entertainment is a Canadian video game developer based in Vancouver and founded in June 1997 by Alex Garden and Luke Moloney. [1] After its debut title Homeworld (1999), the company developed two more games, Impossible Creatures (2003) and Homeworld 2 (2003), and signed a contract with publisher THQ for an additional two games. [2]
Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows.Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology.
Articles relating to the Homeworld series of computer games. Pages in category " Homeworld (video game series)" The following 7 pages are in this category, out of 7 total.
Homeworld: Cataclysm is a 2000 real-time strategy video game developed by Barking Dog Studios and published by Sierra Studios for Windows.It is the second entry in the Homeworld series and was originally developed as an expansion for Relic Entertainment's Homeworld, but was ultimately released as a stand-alone sequel.
Blackbird was founded in 2007 by former members of Relic Entertainment and EA Canada.CEO Rob Cunningham and chief creative officer Jon Aaron Kambeitz had also been founding members of Relic, and had been on the development team for the 1999 RTS Homeworld and its 2003 sequel, Homeworld 2. [2]
Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997.The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes.