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Yuna's re-design for Final Fantasy X-2. The concept for Yuna was created by producer Yoshinori Kitase, based on an early draft concept for Final Fantasy X of a world where people die when they reach seventeen years of age. [31] The goal was for a character who was strong-willed and determined without being physically strong. [32]
Auron briefly appears in Final Fantasy X-2, where his voice helps Yuna during her battle in the Farplane with Vegnagun. The updated International version added Auron both as a boss and as an optional playable character. [24] In the audio drama Final Fantasy X -Will-, Chuami claims to be Auron's daughter based on stories told to her by her late ...
Final Fantasy X [a] is a 2001 role-playing video game developed and published by Square for PlayStation 2.The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas (though some areas were still pre-rendered), and voice acting.
Final Fantasy X-2 [a] is a 2003 role-playing video game developed and published by Square for the PlayStation 2.Unlike most Final Fantasy games, which use self-contained stories and characters, X-2 continues the story of Final Fantasy X (2001).
The HD remastered version of Final Fantasy X and X-2, Final Fantasy X/X-2 HD Remaster, adds audio drama Final Fantasy X: Will, in which Tidus is a new blitzball star who appears to be concealing an injury. After Yuna breaks up with him, Tidus helps her on a quest to defeat a reborn Sin.
Lulu (Japanese: ルールー, Hepburn: Rūrū) is a character from Square Enix's Final Fantasy series, and one of the main playable characters of the 2001 role-playing video game Final Fantasy X. She acts as a guardian to the game's protagonist Yuna, and accompanies her on a mission to defeat the creature Sin.
The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.