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Role-playing is used to equip future practitioners with experience in using diverse skills, structures, and methods to handle various mediation and facilitation scenarios. These roleplays usually have students roleplaying both the mediation-facilitation and client-sides of the interactions; however, more intense or complicated scenarios can be ...
Models of Teaching is a book by Bruce Joyce and Marsha Weil about the use of group learning, role playing, synectics and other teaching techniques. [1] First published in 1972, [2] the book is in its ninth edition as of 2018. [3] Since the sixth edition in 2000, Emily Calhoun has also been listed as a contributing author. [4]
Other strategies have students playing real-life or imaginary characters in a variety of contexts. Role play can be used throughout many areas of the curriculum, especially history and language arts to support and strengthen understanding of content. Below is a list of some common role-play strategies.
Differentiated instruction and assessment, also known as differentiated learning or, in education, simply, differentiation, is a framework or philosophy for effective teaching that involves providing all students within their diverse classroom community of learners a range of different avenues for understanding new information (often in the same classroom) in terms of: acquiring content ...
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The development of constructivist models of teaching are specifically attributed to the works of Maria Montessori, which were further developed by more recent by theorists such as David A. Kolb, and Ronald Fry, among others. [4] These theorists have proposed sensory and activity-based learning methods.
Students are viewed as "empty vessels" whose primary role is to passively receive information (via lectures and direct instruction) with the end goal of testing and assessment. It is the primary role of teachers to pass knowledge and information on to their students. In this model, teaching and assessment are viewed as two separate entities.
Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.