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  2. Domain-driven design - Wikipedia

    en.wikipedia.org/wiki/Domain-driven_design

    Domain-driven design (DDD) is a major software design approach, [1] focusing on modeling software to match a domain according to input from that domain's experts. [2] DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model.

  3. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  4. Domain model - Wikipedia

    en.wikipedia.org/wiki/Domain_model

    Sample domain model for a health insurance plan. In software engineering, a domain model is a conceptual model of the domain that incorporates both behavior and data. [1] [2] In ontology engineering, a domain model is a formal representation of a knowledge domain with concepts, roles, datatypes, individuals, and rules, typically grounded in a description logic.

  5. Data mesh - Wikipedia

    en.wikipedia.org/wiki/Data_mesh

    Data mesh is a sociotechnical approach to building a decentralized data architecture by leveraging a domain-oriented, self-serve design (in a software development perspective), and borrows Eric Evans’ theory of domain-driven design [1] and Manuel Pais’ and Matthew Skelton’s theory of team topologies. [2]

  6. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    The data design is usually coded up as conventional classes that represent the basic domain structure of the system. These classes are barely smart data, [1] [2] and they explicitly lack the functionality that is peculiar to support of any particular use case. These classes commonly encapsulate the physical storage of the data.

  7. Anemic domain model - Wikipedia

    en.wikipedia.org/wiki/Anemic_domain_model

    The anemic domain model is described as a programming anti-pattern where the domain objects contain little or no business logic like validations, calculations, rules, and so forth. The business logic is thus baked into the architecture of the program itself, making refactoring and maintenance more difficult and time-consuming.

  8. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Specific tools and techniques, such as continuous integration, automated unit testing, pair programming, test-driven development, design patterns, behavior-driven development, domain-driven design, code refactoring and other techniques are often used to improve quality and enhance product development agility. [39]

  9. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Solving Problems with Design Thinking: Ten Stories of What Works. New York: Columbia University Press, 2013. ISBN 0-231-16356-8; Lupton, Ellen. Graphic Design Thinking: Beyond Brainstorming. New York: Princeton Architectural Press, 2011. ISBN 978-1-56898-760-6. Martin, Roger L. The Design of Business: Why Design Thinking is the Next Competitive ...

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