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  2. Virtual goods - Wikipedia

    en.wikipedia.org/wiki/Virtual_goods

    Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include social networking websites, virtual worlds and online gaming sites. A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in-game goods.

  3. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.

  5. Zynga - Wikipedia

    en.wikipedia.org/wiki/Zynga

    Zynga uses a "free-to-play" business model. [124] Revenue is acquired via direct credit card payments and partner businesses. [125] [126] It sells in-game virtual goods as people play its games, supports in-game advertising, [127] and it has banner advertising around its game portals. [128] In addition, Zynga games are linked to offers from ...

  6. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    This created a virtual economy around items in the game, as some rare items, known as "unusuals" by the game community due to various special effects applied, and are seen as having high social value, had traded for as high as US$1,000, [20] and because of the active trading that incorporated real-world money, Valve hired economist Yanis ...

  7. Dead Giveaways That a Facebook Marketplace Item Is a Scam - AOL

    www.aol.com/lifestyle/dead-giveaways-facebook...

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  8. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    This makes free-to-play the single most dominant business model in the mobile apps industry. They also learned that the number of people that spend money on in-game items in free-to-play games ranges from 0.5% to 6%, depending on a game's quality and mechanics. Even though this means that a large number of people will never spend money in a ...

  9. Skin gambling - Wikipedia

    en.wikipedia.org/wiki/Skin_gambling

    The introduction of the Arms Deal update to Counter-Strike: Global Offensive in August 2013 added cosmetic items termed "skins" into the PC versions of the game. The developers had considered other types of customization drops for the game before coming to weapon skins; they had ruled out on player skins, since Global Offensive is a first-person shooter and the player would not see their ...