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  2. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Popular video games such as Diablo III, Super Mario Run, and Starcraft 2 employ always-on DRM by requiring players to connect to the internet to play, even in single-player mode. Reviews of Diablo III criticized its use of always-on DRM. [1] [2] As with Diablo III, SimCity (2013) experienced bugs at its launch due to always-on DRM. [3]

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  4. Interactive Connectivity Establishment - Wikipedia

    en.wikipedia.org/wiki/Interactive_Connectivity...

    Session Traversal Utilities for NAT (STUN) is a standardized protocol for such address discovery including NAT classification. Traversal Using Relays around NAT (TURN) places a third-party server to relay messages between two clients when direct media traffic between peers is not allowed by a firewall.

  5. NAT traversal - Wikipedia

    en.wikipedia.org/wiki/NAT_traversal

    In Windows XP, NAT traversal is enabled by default, but in Windows XP with Service Pack 2 it has been disabled by default for the case when the VPN server is also behind a NAT device, because of a rare and controversial security issue. [6] IPsec NAT-T patches are also available for Windows 2000, Windows NT and Windows 98. [citation needed]

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  7. Port forwarding - Wikipedia

    en.wikipedia.org/wiki/Port_forwarding

    Port forwarding via NAT router. In computer networking, port forwarding or port mapping is an application of network address translation (NAT) that redirects a communication request from one address and port number combination to another while the packets are traversing a network gateway, such as a router or firewall.

  8. Port Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Port_Control_Protocol

    For example, an online computer game (which acts as a client) requires communication with a game server for exchanging gameplay data. In order to make it possible for a game server to provide data to its clients, those clients must be made accessible to the server. Usually, clients initiate connections to the game server to open communication ...

  9. Hole punching (networking) - Wikipedia

    en.wikipedia.org/wiki/Hole_punching_(networking)

    Fast-paced online multi-player games may use a hole punching technique or require users to create a permanent firewall pinhole in order to reduce network latency. VPN applications such as Hamachi , ZeroTier , and Tailscale utilize hole punching to allow users to connect directly to subscribed devices behind firewalls.

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