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  2. Network address translation - Wikipedia

    en.wikipedia.org/wiki/Network_address_translation

    NAT types Full-cone NAT, or NAT 1, also known as one-to-one NAT. Once an internal address (iAddr:iPort) is mapped to an external address (eAddr:ePort), any packets from iAddr:iPort are sent through eAddr:ePort. Any external host can send packets to iAddr:iPort by sending packets to eAddr:ePort. (Address-)Restricted-cone NAT, or NAT 2

  3. NAT traversal - Wikipedia

    en.wikipedia.org/wiki/NAT_traversal

    In Windows XP, NAT traversal is enabled by default, but in Windows XP with Service Pack 2 it has been disabled by default for the case when the VPN server is also behind a NAT device, because of a rare and controversial security issue. [6] IPsec NAT-T patches are also available for Windows 2000, Windows NT and Windows 98. [citation needed]

  4. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Popular video games such as Diablo III, Super Mario Run, and Starcraft 2 employ always-on DRM by requiring players to connect to the internet to play, even in single-player mode. Reviews of Diablo III criticized its use of always-on DRM. [1] [2] As with Diablo III, SimCity (2013) experienced bugs at its launch due to always-on DRM. [3]

  5. Carrier-grade NAT - Wikipedia

    en.wikipedia.org/wiki/Carrier-grade_NAT

    Carrier-grade NAT. Carrier-grade NAT (CGN or CGNAT), also known as large-scale NAT (LSN), is a type of network address translation (NAT) used by ISPs in IPv4 network design. With CGNAT, end sites, in particular residential networks, are configured with private network addresses that are translated to public IPv4 addresses by middlebox network address translator devices embedded in the network ...

  6. Port Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Port_Control_Protocol

    For example, an online computer game (which acts as a client) requires communication with a game server for exchanging gameplay data. In order to make it possible for a game server to provide data to its clients, those clients must be made accessible to the server. Usually, clients initiate connections to the game server to open communication ...

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  9. NAT traversal with session border controllers - Wikipedia

    en.wikipedia.org/wiki/NAT_traversal_with_session...

    NAT traversal with SBC during user registration. Similar to the registration case, the SBC will also include itself in the path of INVITE and other request messages. When receiving an INVITE from a user agent behind a NAT, the SBC will include a via header with its own address, replace the information in the contact header with its own address and also replace the address information in the ...

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