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The GeForce 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. [5] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter.
Nvidia's proprietary device driver is available for multiple operating systems and support for ... GeForce GTX 1650 Super, GTX 1660, GTX 1660 Super, GTX 1660 Ti:
All models support TwinView Dual-Display Architecture, Second Generation Transform and Lighting (T&L), Nvidia Shading Rasterizer (NSR), High-Definition Video Processor (HDVP) GeForce2 MX models support Digital Vibrance Control (DVC)
Like the RTX Super refresh, Nvidia on October 29, 2019, announced the GTX 1650 Super and 1660 Super cards, which replaced their non-Super counterparts. On June 28, 2022, Nvidia quietly released their GTX 1630 card, which was meant for low-end gamers.
The Denny's roadside diner in San Jose, California, where Nvidia's three co-founders agreed to start the company in 1993 Nvidia's former headquarters which was home to the company through most of its pre-AI period (still in use) Aerial view of Endeavor, the first of the two new Nvidia headquarters buildings, in Santa Clara, California, in 2017.
Super VGA (SVGA) or Extended VGA is a broad term that covers a wide range of computer display standards that extended IBM's VGA specification. [ 1 ] [ 2 ] When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800 × 600.
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The first generation of NVENC, which is shared by all Kepler-based GPUs, supports H.264 high-profile (YUV420, I/P/B frames, CAVLC/CABAC), H.264 SVC Temporal Encode VCE, and Display Encode Mode (DEM). NVidia's documentation states a peak encoder throughput of 8× realtime at a resolution of 1920×1080 (where the baseline "1×" equals 30 Hz).