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  2. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    These wild mages were one of Tome of Magic's most long-lasting additions to D&D, as their reappeared as a prestige class for 3.5e in Complete Arcane (2004)" [54] In 4th and 5th edition, wild magic appears as an option for sorcerer; as a spell source in 4th edition's Player's Handbook 2 (2009), and as a subclass option in 5th edition's Player's ...

  4. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    During the Extra Life 2017 fundraiser in November 2017, free excerpts from Xanathar's Guide to Everything were released as PDFs when different reward tiers were hit. [4] The book was released on November 21, 2017. An exclusive edition with an alternate art cover by Hydro74 was pre-released to select game shops early in November 2017. [2] [6]

  5. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The wizard has been included as a character class in the 5th edition Player's Handbook. Players must choose an Arcane Tradition for their wizard character at second level, each of which represents one of the eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation. [13]

  6. Master of the Five Magics - Wikipedia

    en.wikipedia.org/wiki/Master_of_the_Five_Magics

    Introduced in the sequel, Metamagic is the art of manipulating the seven laws that govern the other five magics. It involves suspending the current rules, replacing them with new rules, and then reinstating the rules. The greater skill the Metamagician has, the greater the difference between the old rule and the new rule can be.

  7. Drow of the Underdark - Wikipedia

    en.wikipedia.org/wiki/Drow_of_the_Underdark

    This chapter contains new uses for various skills, new feats (including general, metamagic, ambush, divine, vile, and weapon style feats), alternate class features for many classes, and new spells and invocations (some of which require the user to be a drow). "Prestige Classes"

  8. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    A guidebook with details on factions in Shadowrun, new rules for certain groups and expanded rules for Divination metamagic. 25007: 1-932564-22-5: 3rd: 2005: 2064: Shadows of Asia: A guidebook with details on Asia and the Indian subcontinent in 2064. 25011: 1-932564-51-9: 3rd: 2005: 2064: Shadows of Latin America: Unpublished, drafts released ...

  9. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The Unearthed Arcana series is the 5th edition public playtest where the content released is "a near-final draft of the rules"; [30] parts of Strixhaven: A Curriculum of Chaos were developed through this playtest.