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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    The latency of the players' network (which is largely out of a game's control) is not the only factor in question, but also the latency inherent in the way the game simulations are run. There are several lag compensation methods used to disguise or cope with latency (especially with high latency values).

  3. Time-Sensitive Networking - Wikipedia

    en.wikipedia.org/wiki/Time-Sensitive_Networking

    The worst-case latency requirement is defined as 2 ms for Class A and 50 ms for Class B, but has been shown to be unreliable. [5] [6] The per-port peer delay provided by gPTP and the network bridge residence delay are added to calculate the accumulated delays and ensure the latency requirement is met. Control traffic has the third-highest ...

  4. Data center bridging - Wikipedia

    en.wikipedia.org/wiki/Data_center_bridging

    The Institute of Electrical and Electronics Engineers (IEEE) Data Center Bridging Task Group of the IEEE 802.1 Working Group; Internet Engineering Task Force (IETF). Enabling DCB broadly on arbitrary networks with irregular topologies and without special routing may cause deadlocks, large buffering delays, unfairness and head-of-line blocking.

  5. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.

  6. IEEE 802.1 - Wikipedia

    en.wikipedia.org/wiki/IEEE_802.1

    YANG Data Models for Scheduled Traffic, Frame Preemption, and Per-Stream Filtering and Policing Current [16] [17] 802.1Qcz-2023 Congestion Isolation Current [18] [19] 802.1Qdj-2024 Configuration Enhancements for Time-Sensitive Networking: Current [20] [21] 802.1Qdq Shaper Parameter Settings for Bursty Traffic Requiring Bounded Latency in ...

  7. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Instead, the latency involved in transmitting data between clients and server plays a significant role. Latency varies depending on a number of factors, such as the physical distance between the end-systems, as a longer distance means additional transmission length and routing required and therefore higher latency.

  8. Link Layer Discovery Protocol - Wikipedia

    en.wikipedia.org/wiki/Link_Layer_Discovery_Protocol

    The Data Center Bridging Capabilities Exchange Protocol (DCBX) is a discovery and capability exchange protocol that is used for conveying capabilities and configuration of the above features between neighbors to ensure consistent configuration across the network.

  9. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    If the data in a single write spans 2n packets, where there are 2n-1 full-sized TCP segments followed by a partial TCP segment, the original Nagle algorithm would withhold the last packet, waiting for either more data to send (to fill the packet), or the ACK for the previous packet (indicating that all the previous packets have left the network).