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Solution of triangles (Latin: solutio triangulorum) is the main trigonometric problem of finding the characteristics of a triangle (angles and lengths of sides), when some of these are known. The triangle can be located on a plane or on a sphere. Applications requiring triangle solutions include geodesy, astronomy, construction, and navigation.
In plane geometry, the Conway circle theorem states that when the sides meeting at each vertex of a triangle are extended by the length of the opposite side, the six endpoints of the three resulting line segments lie on a circle whose centre is the incentre of the triangle.
The two triangles on the left are congruent. The third is similar to them. The last triangle is neither congruent nor similar to any of the others. Congruence permits alteration of some properties, such as location and orientation, but leaves others unchanged, like distances and angles.
The area of a triangle can be demonstrated, for example by means of the congruence of triangles, as half of the area of a parallelogram that has the same base length and height. A graphic derivation of the formula T = h 2 b {\displaystyle T={\frac {h}{2}}b} that avoids the usual procedure of doubling the area of the triangle and then halving it.
In computer science and mathematical logic, a proof assistant or interactive theorem prover is a software tool to assist with the development of formal proofs by human–machine collaboration. This involves some sort of interactive proof editor, or other interface , with which a human can guide the search for proofs, the details of which are ...
Congruence of triangles may refer to: Congruence (geometry)#Congruence of triangles; Solution of triangles This page was last edited on 28 ...
Congruence, two binary relations, one linking line segments and one linking angles, each denoted by an infix ≅. Line segments, angles, and triangles may each be defined in terms of points and straight lines, using the relations of betweenness and containment.
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]