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GTR – FIA GT Racing Game is a sports car racing simulator developed by SimBin Studios AB (later Sector3 Studios and KW Studios) and published by 10tacle Publishing for the x86 PC in 2005. Simbin has also released an "add-on pack" called "Kings of Ovals" which contains a set of new oval-style tracks. [ 2 ]
The CLK GTR was developed in a mere 128 days, this development time hastened by the purchase of McLaren F1 GTR chassis #11R from then-reigning FIA GT Championship champions Larbre Compétition. The car served as AMG's mule, the F1's bodywork was replaced by AMG's own, and the BMW S70 engine replaced by Mercedes' own powerplant, a M120 V12 .
Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.
GT Racing Cockpit (see the trademark symbols difference) is the name of a line of Gran Turismo official video game racing cockpits designed by Sparco and Logitech (a.k.a. Logicool in Japan) in collaboration with Polyphony Digital.
Following the success of the CLK GTR, Mercedes-Benz modified the CLK GTR to suit the long straights of the Circuit de la Sarthe, constructing a new chassis with revised bodywork. [10] AMG also had doubts over the reliability of the V12 engine of the CLK GTR, opting to replace it with a non-turbocharged version of the M119 engine found in the ...
The game is a sequel to GTR. Not only the game simulates the official 2003 and 2004 FIA GT Championship racing series, but also open practice, race weekend, championships, time trials, endurance race events (including Spa 24 Hours ) and driving school, with more than 140 high detailed cars from the GT and NGT classes as well as 34 different ...
Gran Turismo [a] [b] (GT) is a series of sim racing video games developed by Polyphony Digital. [7] Released for PlayStation systems, Gran Turismo games are intended to emulate the appearance and performance of a large selection of vehicles, most of which are licensed reproductions of real-world automobiles.
The F1 GTR 1996 was the fastest variant in terms of straight line speed - the car hit 330 km/h on the Mulsanne Straight at Le Mans in 1996, which is 13 km/h faster than the 1997 long-tail F1 GTR and even 6 km/h faster than the 1996 Porsche GT1.