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  2. Automated planning and scheduling - Wikipedia

    en.wikipedia.org/wiki/Automated_planning_and...

    Probabilistic planning can be solved with iterative methods such as value iteration and policy iteration, when the state space is sufficiently small. With partial observability, probabilistic planning is similarly solved with iterative methods, but using a representation of the value functions defined for the space of beliefs instead of states.

  3. Mathematical model - Wikipedia

    en.wikipedia.org/wiki/Mathematical_model

    One of the popular examples in computer science is the mathematical models of various machines, an example is the deterministic finite automaton (DFA) which is defined as an abstract mathematical concept, but due to the deterministic nature of a DFA, it is implementable in hardware and software for solving various specific problems. For example ...

  4. Rule-based modeling - Wikipedia

    en.wikipedia.org/wiki/Rule-based_modeling

    Rule-based modeling is a modeling approach that uses a set of rules that indirectly specifies a mathematical model. The rule-set can either be translated into a model such as Markov chains or differential equations, or be treated using tools that directly work on the rule-set in place of a translated model, as the latter is typically much bigger.

  5. Comparison of system dynamics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_system...

    Accredited education institutions are allowed to site license VisSim v3.0 for free. The latest versions, and add-ons, are available to students and academic institutions at reduced pricing. A read-only version of the software, VisSim Viewer is available for free and provides a way for unlicensed users to run VisSim models. Wolfram SystemModeler

  6. Probabilistic programming - Wikipedia

    en.wikipedia.org/wiki/Probabilistic_programming

    Probabilistic programming (PP) is a programming paradigm based on the declarative specification of probabilistic models, for which inference is performed automatically. [1] Probabilistic programming attempts to unify probabilistic modeling and traditional general purpose programming in order to make the former easier and more widely applicable.

  7. Stochastic scheduling - Wikipedia

    en.wikipedia.org/wiki/Stochastic_scheduling

    The objective of the stochastic scheduling problems can be regular objectives such as minimizing the total flowtime, the makespan, or the total tardiness cost of missing the due dates; or can be irregular objectives such as minimizing both earliness and tardiness costs of completing the jobs, or the total cost of scheduling tasks under likely arrival of a disastrous event such as a severe typhoon.

  8. Stochastic dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Stochastic_dynamic_programming

    A gambler has $2, she is allowed to play a game of chance 4 times and her goal is to maximize her probability of ending up with a least $6. If the gambler bets $ on a play of the game, then with probability 0.4 she wins the game, recoup the initial bet, and she increases her capital position by $; with probability 0.6, she loses the bet amount $; all plays are pairwise independent.

  9. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

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