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  2. Audio signal processing - Wikipedia

    en.wikipedia.org/wiki/Audio_signal_processing

    Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves — longitudinal waves which travel through air, consisting of compressions and rarefactions.

  3. Vehicle audio - Wikipedia

    en.wikipedia.org/wiki/Vehicle_audio

    Some head units have built-in stereo amplifiers. Other car audio systems use a separate stand-alone amplifier. Every amplifier has a rated power level sometimes noted on the head unit with the built-in amplifier, or on the label of a stand-alone unit. Coaxial speakers: These are the most common type of car speakers and are often factory-installed.

  4. Automotive electronics - Wikipedia

    en.wikipedia.org/wiki/Automotive_electronics

    Engine controls demand one of the highest real-time deadlines, as the engine itself is a very fast and complex part of the automobile. Of all the electronics in any car, the computing power of the engine control unit is the highest, typically a 32-bit processor. [citation needed] A modern car may have up to 100 ECU's and a commercial vehicle up ...

  5. Audio Signal Processor - Wikipedia

    en.wikipedia.org/wiki/Audio_Signal_Processor

    The Audio Signal Processor (ASP) is a large-scale digital signal processor developed by James A. Moorer at Lucasfilm's The Droid Works.Moorer programmed a number of digital signal processing algorithms that were used in major motion picture features.

  6. Automotive head unit - Wikipedia

    en.wikipedia.org/wiki/Automotive_head_unit

    An automotive head unit, sometimes called the infotainment system, [1] is a vehicle audio component providing a unified hardware interface for the system, including screens, buttons and system controls for numerous integrated information and entertainment functions.

  7. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    The look-ahead function is designed to overcome the problem of being forced to compromise between slow attack rates that produce smooth-sounding gain changes, and fast attack rates capable of catching transients. Look-ahead is implemented by splitting the input signal and delaying one side (the audio signal) by the look-ahead time.

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