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  2. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  3. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    RotSprite is a scaling and rotation algorithm for sprites developed by Xenowhirl. It produces far fewer artifacts than nearest-neighbor rotation algorithms, and like EPX, it does not introduce new colors into the image (unlike most interpolation systems). [21]

  4. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.

  5. RPG Maker - Wikipedia

    en.wikipedia.org/wiki/RPG_Maker

    RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far. [citation needed] While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95, but it does not have a noticeable limit of 'sprites'. Unlike RM95, which ...

  6. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Sprites can be drawn, as vector or bitmap graphics, from scratch in a simple editor that is part of Scratch, or can be imported from external sources. Scratch 3.0 only supports one-dimensional arrays , known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability.

  7. Artificial intelligence art - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_art

    Generative AI has been used in video game production beyond imagery, especially for level design (e.g., for custom maps) and creating new content (e.g., quests or dialogue) or interactive stories in video games. [159] [160] AI has also been used in the literary arts, [161] such as helping with writer's block, inspiration, or rewriting segments.

  8. Pivot Animator - Wikipedia

    en.wikipedia.org/wiki/Pivot_Animator

    Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a freeware application that allows users to create stick-figure and sprite animations, and save them in the animated GIF format for use on web pages and the AVI format (in Pivot Animator 3 and later).

  9. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Symmetry around a point can be obtained using only a few instructions, allowing users to draw hypotrochoids like the one shown here.. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1]

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