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  2. Raph Koster - Wikipedia

    en.wikipedia.org/wiki/Raph_Koster

    Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online [ 1 ] and the creative director behind Star Wars Galaxies . [ 2 ]

  3. Ancient Anguish - Wikipedia

    en.wikipedia.org/wiki/Ancient_Anguish

    New code is continually added to the game by a team of volunteer "wizards", or coders.Players can elect to become a wizard upon meeting three requirements: 1.) achieving a minimum of 1 million experience points; 2.) completing a number of the quests available; and 3.) earning a number of exploration points (sometimes called "Gaius Points", after the sage who provides hints to guide players to ...

  4. Throne and Liberty - Wikipedia

    en.wikipedia.org/wiki/Throne_and_Liberty

    Throne and Liberty ' s early success was attributed to its free-to-play model, its MMORPG elements that encourage guild-based gameplay, and its appeal to both PvP and PvE players. Set in the new world of Solisium, the game offers large-scale PvP battles, quests, and typical MMORPG features such as crafting and fishing.

  5. Raph Koster's Playable Worlds lands $2.7M to create a new ...

    www.aol.com/news/raph-kosters-playable-worlds...

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  6. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.

  7. Raph Koster is collaborating on Crowfall [Updated with video]

    www.aol.com/news/2015-01-22-raph-koster-is...

    There's a very specific audience out there waiting for a game like this -- the conflict, the real economy -- that has been looking for new steps beyond the games of ten years ago." Your move, MMO ...

  8. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    Many MUDs are still active and a number of influential MMORPG designers, such as Raph Koster, Brad McQuaid, [11] Matt Firor, Mark Jacobs, Brian Green, [12] and J. Todd Coleman, began as MUD developers and/or players. The history of MMORPGs grows directly out of the history of MUDs. [13] [14]

  9. Playdom VP Raph Koster has a theory about the origins of ...

    www.aol.com/news/2012-11-12-playdom-raph-koster...

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