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Environmental enrichment is the stimulation of the brain by its physical and social surroundings. Brains in richer, more stimulating environments have higher rates of synaptogenesis and more complex dendrite arbors, leading to increased brain activity.
Educational technology as the theory and practice of educational approaches to learning. Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech".
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.
Enrichment culture is the use of certain growth media to favor the growth of a particular microorganism over others, enriching a sample for the microorganism of interest. . This is generally done by introducing nutrients or environmental conditions that only allow the growth of an organism of inte
Good pedagogical practice has a theory of learning at its core. However, no single best-practice e-learning standard has emerged. This may be unlikely given the range of learning and teaching styles, the potential ways technology can be implemented, and how educational technology itself is changing. [3]
Digital learning is meant to enhance the learning experience rather than replace traditional methods altogether. Listed below are common pedagogies, or practices of teaching, that combine technology and learning: [citation needed] Blended/hybrid learning; Online learning; Flipped learning; 1:1 learning; Differentiated learning; Individualized ...
Use of digital video or digital images for learning activities. Use of a VLE to run courses and activities within and outside an educational establishment. Interactive quizzes/activities - either online or within a classroom using an electronic voting system made up of infra-red handsets and a receiver.
The concept of educational entertainment is being used for building learning programs for organizations. High technology is used to make the programs entertaining and educational. [40] [page range too broad] As an example, PowerPoint presentations may become more entertaining with the addition of flashy animations or graphics.