Search results
Results from the WOW.Com Content Network
The mouse emits a faint clicking sound when the scroll ball is rolled or the side squeeze sensors are depressed, but this is not directly caused by the ball moving or side buttons being pressed; the sound is actually produced by a tiny speaker inside the mouse. [6]
The sensitivity was recently further improved using multiple plane wave transmissions [9] and advanced spatiotemporal clutter filters for better discrimination between low blood flow and tissue motion. Ultrasound researchers have been using ultrafast imaging research platforms with parallel acquisition of channels and custom sequences ...
For simple software, when the mouse starts to move, the software will count the number of "counts" or "mickeys" received from the mouse and will move the cursor across the screen by that number of pixels (or multiplied by a rate factor, typically less than 1). The cursor will move slowly on the screen, with good precision.
"Progress is good, patient seems to have made a full recovery … and is able to control the mouse, move the mouse around the screen just by thinking." The next steps, Musk said, would be to allow ...
The cold-sensitive and warm-sensitive nerve fibers are underneath the skin surface. Terminals of each temperature-sensitive fiber do not branch away to different organs in the body. They form a small sensitive point which are unique from neighboring fibers. Skin used by the single receptor ending of a temperature-sensitive nerve fiber is small.
Hyperacusis is an increased sensitivity to sound and a low tolerance for environmental noise. Definitions of hyperacusis can vary significantly; it often revolves around damage to or dysfunction of the stapes bone, stapedius muscle or tensor tympani ().
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.