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GoldenEye: Source is an online multiplayer arena first-person shooter that aims to provide a faithful and also expanded re-creation of GoldenEye 007 ' s multiplayer including additional game modes, re-creations of single-player levels that were not originally accessible in GoldenEye 007 ' s multiplayer modes, and weapons which were only accessible using cheats.
GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii, [1] with a handheld version for Nintendo DS developed by n-Space. [4] It is a modern reimagining of the 1995 James Bond film GoldenEye as well as a remake of the 1997 video game of the same name , developed for the earlier ...
Windows: Source engine: Proprietary license Tactical episodic shooter. Single/Multiplayer. Marathon: Bungie: 1994-12-21 2007 Mac OS (original), ported to Linux, OS X and Windows via AlephOne: Aleph One: GNU GPL (code) Released as freeware and source code. Nexuiz: Alientrap 2005-05-31 2009-10-01 (2.5.2) Linux, OS X (10.4 or later), Windows ...
Rare visited the GoldenEye set for reference, and Eon Productions and Metro-Goldwyn-Mayer (MGM) allowed them to expand the game with sequences and characters not featured in the film. GoldenEye 007 was released in August 1997, almost two years after the release of the film but shortly before the release of its sequel Tomorrow Never Dies.
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James Bond 007: Blood Stone is a 2010 third-person shooter video game developed by Bizarre Creations and published by Activision for Microsoft Windows, Nintendo DS, PlayStation 3 and Xbox 360. It is the 24th game in the James Bond series and is the first game since James Bond 007: Everything or Nothing to have an original story, set between ...
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Martin Hollis is a British former video game designer best known for his work at Rare and directing the critically acclaimed 1997 first-person shooter GoldenEye 007.In 2000, he founded Zoonami, a now-defunct video game development company that was based in Cambridge and closed in 2010.