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  2. Cee-lo - Wikipedia

    en.wikipedia.org/wiki/Cee-lo

    All three dice show the same number. Triple 6-6-6 is the highest roll, triple 5-5-5 is the next highest, etc. Any triple is considered an instant win. 4-5-6 Sequential 4-5-6; this is considered an instant win. Pair + Value Any pair together with a single six is an instant win. 5 points One pair plus any other value; the odd die is the point value.

  3. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    Dice of different sizes being thrown in slow motion. A die (sg.: die or dice; pl.: dice) [1] is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance.

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  5. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8. [3]: 116 The place bets on the outside numbers (4,5,9,10) should be made in units of $5, (on a $5 minimum table), in order to receive the correct exact payout of $5 paying $7 or $5 paying $9. The place ...

  6. Play 5 Roll Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/5-roll

    5 Roll. Feel'in lucky? Roll some dice with 5-Roll! By Masque Publishing

  7. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    On Anydice, the function to make dice explode on their highest value is simply called explode. Notational shorthand for exploding dice is to suffix the roll with an exclamation point: AdX! or 6d6!, [10] asterisk AdX*, [11] or the letter ‘X’ AdXX. [12] The Storyteller system combines exploding dice with a dice pool threshold and target number.

  8. Can't Stop (board game) - Wikipedia

    en.wikipedia.org/wiki/Can't_Stop_(board_game)

    The official rules merely say "If you can place a marker, you must...", not stating if that applies before or after a player decides how to subdivide the four dice. This rule is potentially confusing for the following reason: Suppose the player has a neutral marker in the 7-column, with two un-played. The player now rolls 2-2-5-5.

  9. Mia (game) - Wikipedia

    en.wikipedia.org/wiki/Mia_(game)

    Believe the passer, roll the dice and pass it on, announcing a higher value—with or without looking at them. (For a poor liar it may be sensible to not look at the dice.) Call the passer a liar and look at the dice. If the dice show a lesser value than that announced, the passer loses a life and the receiving player starts a new round.

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