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In order to find the value associated with a given key, a sequential search is used: each element of the list is searched in turn, starting at the head, until the key is found. Associative lists provide a simple way of implementing an associative array , but are efficient only when the number of keys is very small.
Any existing mapping is overwritten. The arguments to this operation are the key and the value. Remove or delete remove a (,) pair from the collection, unmapping a given key from its value. The argument to this operation is the key. Lookup, find, or get find the value (if any) that is bound to a given key.
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
The simplest kind of query is to locate a record that has a specific field (the key) equal to a specified value v.Other common kinds of query are "find the item with smallest (or largest) key value", "find the item with largest key value not exceeding v", "find all items with key values between specified bounds v min and v max".
Array, a sequence of elements of the same type stored contiguously in memory; Record (also called a structure or struct), a collection of fields . Product type (also called a tuple), a record in which the fields are not named
Interpolation search resembles the method by which people search a telephone directory for a name (the key value by which the book's entries are ordered): in each step the algorithm calculates where in the remaining search space the sought item might be, based on the key values at the bounds of the search space and the value of the sought key ...
A tabular data card proposed for Babbage's Analytical Engine showing a key–value pair, in this instance a number and its base-ten logarithm. A key–value database, or key–value store, is a data storage paradigm designed for storing, retrieving, and managing associative arrays, and a data structure more commonly known today as a dictionary or hash table.
In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.