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More commonly known as Wellisch's Hexagonal Chess, [14] Three-Handed Hexagonal Chess was published by Siegmund Wellisch in 1912. [15] The board is a regular hexagon with sides of length 6, which consists of 91 cells; however, it is oriented horizontally. Each side has eight pawns, three knights, two rooks, one queen, and one king. There are no ...
Shafran's hexagonal chess: Chess on an irregular hex board of 70 cells. Same as GliĆski's Hexagonal Chess, but differs by starting position, pawn first-move options, pawns capturing forward diagonally, and castling. Invented by Grigorevich Shafran (1939). Strozewski's hexagonal chess: Chess on a square-shaped board of 81 hex cells. King and ...
Three-player chess (also known as three-handed, three-man, or three-way chess) is a family of chess variants specially designed for three players. [1] Many variations of three-player chess have been devised. They usually use a non-standard board, for example, a hexagonal or three-sided board that connects the center cells in a special way. The ...
A three-player chess variant which uses a hexagonal board. A chess variant is a game related to, derived from, or inspired by chess. [1] Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other.
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The Chess Variant Pages is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. [1] The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants". [2] The site contains a large compilation of games with published rules.
Three-man chess gameboard and starting position [a] Three-man chess is a chess variant for three players invented by George R. Dekle Sr. in 1984. [1] [2] The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
The unicornio (the illustration on the medieval codex shows a rhinoceros's head) moves like a modern knight, before continuing diagonally outward any number of squares.(In H. J. R. Murray's translation, its first move is a non-capturing knight move, after which it acts as a bishop for the rest of the game.)