enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Fear-potentiated startle - Wikipedia

    en.wikipedia.org/wiki/Fear-potentiated_startle

    Fear-potentiated startle (FPS) is a reflexive physiological reaction to a presented stimulus, and is an indicator of the fear reaction in an organism. The FPS response can be elicited in the face of any threatening stimulus (e.g., any object, person or situation that would cause someone to experience feelings of fear), but it can also be elicited by a neutral stimulus as a result of fear ...

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1] This genre shares multiple common traits with other shooter games, and in turn falls under the action games category.

  6. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  7. Social interaction and first-person shooters - Wikipedia

    en.wikipedia.org/wiki/Social_interaction_and...

    In FPS, there are a number of arenas where interactions occur between players, the first interaction being pre-game lobbies. In pre-game lobbies, players communicate with one another over tactics, harass players on the other team, chat generally between members and friends on the same team, and offer new releases in the genre (new patches ...

  8. Continuous performance task - Wikipedia

    en.wikipedia.org/wiki/Continuous_performance_task

    A continuous performance task, continuous performance test, or CPT, is any of several kinds of neuropsychological test that measures a person's sustained and selective attention. Sustained attention is the ability to maintain a consistent focus on some continuous activity or stimuli, and is associated with impulsivity. Selective attention is ...

  9. Standards for Educational and Psychological Testing

    en.wikipedia.org/wiki/Standards_for_Educational...

    The 2014 edition is the 7th edition of The Standards, and it shares the exact same names as the 1985 and 1999 editions. [3] Technical recommendations for psychological tests and diagnostic techniques: A preliminary proposal (1952) and Technical recommendations for psychological tests and diagnostic techniques (1954) editions were quite brief.