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The video for the original Train Simulator series of games was 308×156 pixels at 30 frames per second using Intel Indeo 2 video compression and AVI file container. Each game contains Japanese lines and trains, with the exception of four games featuring overseas routes, in Germany , France , Taiwan , and the United States of America .
In general, simulation games such as Densha de Go! or Tokimeki Memorial were more popular in Japan than in America which preferred more action orientated video games. [2] The 2004 title Densha de Go Final! was so named to signal that it was intended to be the last in the series. While still popular in an absolute numbers sense, the series had ...
[a] is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin–Tōhoku Line.
Dekitate High School (できたてハイスクール) [3] is a Super Famicom video game that was released to an exclusively Japanese market in 1995 and was considered to be the first "high school simulation" video game to be released for the Super Famicom. Famed Japanese illustrator Nishiki Yoshimune would draw the cover art for the game, while ...
Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game
Railfan is a franchise among Ongakukan's popular Train Simulator and was followed by Actainment's Railfan: Taiwan High Speed Rail which was released in Asia in 2007. Railfan lines [ edit ]
Most-played mobile games by player count (with at least 50 million) Game As of Player count [a] Release date Publisher(s) Ref. Candy Crush Saga: March 24, 2023: 500 million April 12, 2012: King [1] Call of Duty: Mobile: May 2021: 500 million downloads [b] October 1, 2019: Activision [2] Among Us: November 2020: 485 million [c] June 15, 2018 ...
Most games in the franchise provide four difficulty levels for play: Easy, [d] Normal, [e] Hard, [f] and "Oni", [g] (known in English versions of Drum 'n' Fun, Drum Session, and arcade as "Extreme") the highest difficulty. The sequence of the notes in a level is commonly referred to as a notechart [h].