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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.

  3. Finger tracking - Wikipedia

    en.wikipedia.org/wiki/Finger_tracking

    Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.

  4. Project Digits - Wikipedia

    en.wikipedia.org/wiki/Project_Digits

    Three Dimensional gesture controls can be used to control tablets and computers, 3D representation of hand can be used to navigate around in operating systems instead of a mouse, user can tap onto virtual keyboard to type, a pinching action can be used to zoom into image or documents etc. [1]

  5. Graffiti (Palm OS) - Wikipedia

    en.wikipedia.org/wiki/Graffiti_(Palm_OS)

    Graffiti is an essentially single-stroke shorthand handwriting recognition system used in PDAs based on the Palm OS. Graffiti was originally written by Palm, Inc. as the recognition system for GEOS -based devices such as HP's OmniGo 100 and 120 or the Magic Cap -line and was available as an alternate recognition system for the Apple Newton ...

  6. Hand geometry - Wikipedia

    en.wikipedia.org/wiki/Hand_geometry

    Hand-recognition payment, also named pay-by-hand is a payment method that uses the scanning of one's hand. [12] It is an alternative payment system to using credit cards. The technology uses biometric identification by scanning the client's hand and reading various features like the position of veins and bones and it was tested by Amazon since ...

  7. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    The foremost method makes use of 3D information of key elements of the body parts in order to obtain several important parameters, like palm position or joint angles. On the other hand, appearance-based systems use images or videos to for direct interpretation. Hand gestures have been a common focus of body gesture detection methods. [39]

  8. Pen computing - Wikipedia

    en.wikipedia.org/wiki/Pen_computing

    Pen computing refers to any computer user-interface using a pen or stylus and tablet, over input devices such as a keyboard or a mouse.. Historically, pen computing (defined as a computer system employing a user-interface using a pointing device plus handwriting recognition as the primary means for interactive user input) predates the use of a mouse and graphical display by at least two ...

  9. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    Multimodal biometric systems can fuse these unimodal systems sequentially, simultaneously, a combination thereof, or in series, which refer to sequential, parallel, hierarchical and serial integration modes, respectively. Fusion of the biometrics information can occur at different stages of a recognition system.