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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.

  3. Flutter (American company) - Wikipedia

    en.wikipedia.org/wiki/Flutter_(American_company)

    The app utilizes gesture recognition technology that works with the webcam on a user's computer. [1] [2] Instead of requiring separate hardware, such as Microsoft’s Kinect, Flutter makes use of the built-in webcam to recognize the gestures of a person's hands between one and six feet away.

  4. GestureTek - Wikipedia

    en.wikipedia.org/wiki/GestureTek

    The partners invented video gesture control in 1986 and received their base patent in 1996 for the GestPoint video gesture control system. GestPoint technology is a camera-enabled video tracking software system that translates hand and body movement into computer control. [4]

  5. Project Digits - Wikipedia

    en.wikipedia.org/wiki/Project_Digits

    Three Dimensional gesture controls can be used to control tablets and computers, 3D representation of hand can be used to navigate around in operating systems instead of a mouse, user can tap onto virtual keyboard to type, a pinching action can be used to zoom into image or documents etc. [1]

  6. Finger tracking - Wikipedia

    en.wikipedia.org/wiki/Finger_tracking

    Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.

  7. uSens - Wikipedia

    en.wikipedia.org/wiki/USens

    Fingo Virtual Touch uses the company's patented Fingo technology. Fingo is the hardware and software that uSens has developed to allow a user to interact with a digital interface, like a smart TV without the need to touch any surface; it can sense finger movements and hand gestures. It consists of a small sensor and a set of software algorithms ...

  8. Gestigon - Wikipedia

    en.wikipedia.org/wiki/Gestigon

    Flamenco, a piece of software for finger and hand gesture control, [23] Carnival SDK, software for augmented reality and virtual reality, [24] which allows users to see and use their hands in virtual interfaces. [25] Gestigon's solutions are based on skeleton recognition.

  9. Portal:Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Portal:Human–computer...

    They are compared with different hand templates and if they match, the correspondent gesture is inferred. (from Gesture recognition ) Image 2 A real hand (left) is interpreted as a collection of vertices and lines in the 3D mesh version (right), and the software uses their relative position and interaction in order to infer the gesture.