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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.

  3. Kinect - Wikipedia

    en.wikipedia.org/wiki/Kinect

    Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.

  4. AForge.NET - Wikipedia

    en.wikipedia.org/wiki/AForge.NET

    AForge.NET is a computer vision and artificial intelligence library originally developed by Andrew Kirillov for the .NET Framework. [2]The source code and binaries of the project are available under the terms of the Lesser GPL and the GPL (GNU General Public License).

  5. Computer processing of body language - Wikipedia

    en.wikipedia.org/wiki/Computer_processing_of...

    Modern devices are being experimented with, that may potentially allow that computer related device to respond to and understand an individual's hand gesture, specific movement or facial expression. In relation to computers and body language, research is being done with the use of mathematics in order to teach computers to interpret human ...

  6. Finger tracking - Wikipedia

    en.wikipedia.org/wiki/Finger_tracking

    Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.

  7. List of datasets for machine-learning research - Wikipedia

    en.wikipedia.org/wiki/List_of_datasets_for...

    7805 gesture captures of 14 different social touch gestures performed by 31 subjects. The gestures were performed in three variations: gentle, normal and rough, on a pressure sensor grid wrapped around a mannequin arm. Touch gestures performed are segmented and labeled. 7805 gesture captures CSV Classification 2016 [194] [195] M. Jung et al.

  8. Active appearance model - Wikipedia

    en.wikipedia.org/wiki/Active_appearance_model

    The model was first introduced by Edwards, Cootes and Taylor in the context of face analysis at the 3rd International Conference on Face and Gesture Recognition, 1998. [1] Cootes, Edwards and Taylor further described the approach as a general method in computer vision at the European Conference on Computer Vision in the same year.

  9. SixthSense - Wikipedia

    en.wikipedia.org/wiki/SixthSense

    SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.