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  2. Halo 3 - Wikipedia

    en.wikipedia.org/wiki/Halo_3

    Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood.

  3. Halo 3: ODST - Wikipedia

    en.wikipedia.org/wiki/Halo_3:_ODST

    The Firefight game mode was a late addition to the game. Staffer Tim Williams built a prototype shortly after Halo 3 shipped, placing the player in a portion of a Halo 3 campaign map and fighting enemies. When development commenced on ODST, William's concept was adopted for the game and refined. Designer Lars Bakken described one advantage of ...

  4. List of Xbox 360 System Link games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_360_System...

    Halo 3: ODST: 16 2 4 Up to 4 consoles system link in Firefight mode. Halo 4: 16 4 16 4 Spartan Ops requires all participants have an Xbox Live Gold subscription to play, will not work offline. Halo: Reach: 16 4 16 4 Up to 4 consoles system link in fire fight mode. Halo Wars: 6 1 6 2 2 consoles in Co-Op campaign and up to 6 consoles in versus ...

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    www.aol.com/video/view/halo-3-campaign...

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  6. Halo: The Master Chief Collection - Wikipedia

    en.wikipedia.org/wiki/Halo:_The_Master_Chief...

    Additions to Halo 2 ' s campaign mode include "Terminals", and new prologue and epilogue cutscenes to link the series for Halo 5 ' s debut. [3] Since only six of the game's multiplayer maps were remastered, there are two Halo 2 multiplayer modes.

  7. List of cooperative video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cooperative_video...

    Halo 3: ODST: XB360: FPS: 2009 2* Local, System link, Xbox Live ... No SP campaign available. A 3-person online mode with certain missions using altered SP campaign maps.

  8. Blood Gulch - Wikipedia

    en.wikipedia.org/wiki/Blood_Gulch

    Jaime Griesemer, the designer of Halo: Combat Evolved, stated that the design of Blood Gulch was responsible for the Scorpion tank remaining in the game, saying that the developers wanted to remove it, as it was not used in the game's campaign mode enough, but found it fun enough to drive around Blood Gulch that it was left in the game.

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