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Virtual memory makes application programming easier by hiding fragmentation of physical memory; by delegating to the kernel the burden of managing the memory hierarchy (eliminating the need for the program to handle overlays explicitly); and, when each process is run in its own dedicated address space, by obviating the need to relocate program code or to access memory with relative addressing.
A general-purpose language, Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line or vector graphics, either on screen or with a small robot termed a turtle. The language was conceived to teach concepts of programming related to Lisp and only later to enable what Papert called "body ...
A modern computer operating system usually uses virtual memory to provide separate address spaces or separate regions of a single address space, called user space and kernel space. [1] [a] Primarily, this separation serves to provide memory protection and hardware protection from malicious or errant software behaviour.
Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
A page table is a data structure used by a virtual memory system in a computer to store mappings between virtual addresses and physical addresses. Virtual addresses are used by the program executed by the accessing process , while physical addresses are used by the hardware, or more specifically, by the random-access memory (RAM) subsystem.
Computer memory is divided into pages so that information can be found more quickly. The concept is named by analogy to the pages of a printed book. If a reader wanted to find, for example, the 5,000th word in the book, they could count from the first word.
In virtual memory systems, thrashing may be caused by programs or workloads that present insufficient locality of reference: if the working set of a program or a workload cannot be effectively held within physical memory, then constant data swapping, i.e., thrashing, may occur. The term was first used during the tape operating system days to ...
Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.