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The first two games were developed in October 1995 and the last two were developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at.
Most are in the form of reading practice quizzes although, some are curriculum-based with multiple subjects. Many of the company's quizzes are available in an optional recorded voice format for primary-level book in which the quiz questions and answers are read to the student taking the quiz.
The game reinforces the reading skills of older children to allow for confidence and language skills. Although deemed too difficult for young users by an Adult Juror, being able to record voice narration is good reading practice. [2] Multilevel activities include phonics, initial letter blends and word recognition.
Just Words. If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online! By Masque Publishing
Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.
Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2. [2]
Reading Blaster 2000 is an edutainment computer game in the Blaster Learning System series released by Davidson & Associates in 1996, and is a followup to the 1994 title Reading Blaster: Invasion of the Word Snatchers.