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  2. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In Python, if a name is intended to be "private", it is prefixed by one or two underscores. Private variables are enforced in Python only by convention. Names can also be suffixed with an underscore to prevent conflict with Python keywords. Prefixing with double underscores changes behaviour in classes with regard to name mangling.

  4. Name binding - Wikipedia

    en.wikipedia.org/wiki/Name_binding

    In programming languages, name binding is the association of entities (data and/or code) with identifiers. [1] An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages.

  5. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    Piece of code from a module of the Linux kernel, which uses snake case for identifiers. Snake case (sometimes stylized autologically as snake_case) is the naming convention in which each space is replaced with an underscore (_) character, and words are written in lowercase.

  6. Object identifier - Wikipedia

    en.wikipedia.org/wiki/Object_identifier

    ISO/IEC 6523 "International Code Designator" uses OIDs with the prefix "1.3". In computer security, OIDs serve to name almost every object type in X.509 certificates, such as components of Distinguished Names, CPSs, etc. Within X.500 and LDAP schemas and protocols, OIDs uniquely name each attribute type and object class, and other elements of ...

  7. Sigil (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(computer_programming)

    Names not prefixed by this are considered constants, functions or class names (or interface or trait names, which share the same namespace as classes). PILOT uses "$" for buffers (string variables), "#" for integer variables, and "*" for program labels. Python uses a "__" prefix, called dunder, for "private" attributes.

  8. Programming ethics - Wikipedia

    en.wikipedia.org/wiki/Programming_Ethics

    They can cause loss of information and resources that might result severely harmful for users, the general public, or employers. Therefore, software developers should minimize the risk of harming others due to coding errors, or security issues, by following standards to design and test systems (Code of Ethics and Professional Conduct). [2]

  9. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Duck typing is similar to, but distinct from, structural typing.Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime.