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The list includes technologies that were first posited in non-fiction works before their appearance in science fiction and subsequent invention, such as ion thruster. To avoid repetitions, the list excludes film adaptations of prior literature containing the same predictions, such as " The Minority Report ".
Katakana: ヒヒイロカネ or kanji: 緋々色金 It is a red-orange fantasy metal that is common in Japanese fiction. Hyperium: Giants series One of three stable transuranic elements predicted by the new science of nucleonics in James P. Hogan's Giants series. Not naturally occurring outside of neutron stars, but trace amounts are created in ...
Climate change—science fiction dealing with effects of anthropogenic climate change and global warming at the end of the Holocene era; Megacity; Pastoral science fiction—science fiction set in rural, bucolic, or agrarian worlds, either on Earth or on Earth-like planets, in which advanced technologies are downplayed. Seasteading and ocean ...
This page is a listing of articles about fictional technologies and technological devices featured in works of fiction. See also: Category:Hypothetical technology and Category:Science fiction Subcategories
Materials science in science fiction is the study of how materials science is portrayed in works of science fiction.The accuracy of the materials science portrayed spans a wide range – sometimes it is an extrapolation of existing technology, sometimes it is a physically realistic portrayal of a far-out technology, and sometimes it is simply a plot device that looks scientific, but has no ...
Steampunk is a subgenre of science fiction, fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world wherein steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions ...
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As science fiction emerged during the era of Industrial Revolution, the increased presence of machines in everyday life and their role in shaping of the society was a major influence on the genre. [ 1 ] [ 2 ] [ 3 ] It appeared as a major element of the Proto SF , represented by machines and gadgets in works of Jules Verne , George Griffith , H ...