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  2. Black-box testing - Wikipedia

    en.wikipedia.org/wiki/Black-box_testing

    Black-box testing, sometimes referred to as specification-based testing, [1] is a method of software testing that examines the functionality of an application without peering into its internal structures or workings. This method of test can be applied virtually to every level of software testing: unit, integration, system and acceptance.

  3. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    IF condition THEN goto label. Programming languages impose different restrictions with respect to the destination of a goto statement. For example, the C programming language does not permit a jump to a label contained within another function, [2] however jumps within a single call chain are possible using the setjmp/longjmp functions.

  4. Label (computer science) - Wikipedia

    en.wikipedia.org/wiki/Label_(computer_science)

    A default label consists of the keyword default. Case labels are used to associate an integer value with a statement in the code. When a switch statement is reached, program execution continues with the statement after the case label with value that matches the value in the parentheses of the switch.

  5. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff realized that to handle cases where count is not divisible by eight, the assembly programmer's technique of jumping into the loop body could be implemented by interlacing the structures of a switch statement and a loop, putting the switch's case labels at the points of the loop body that correspond to the remainder of count/8: [1]

  6. Linear code sequence and jump - Wikipedia

    en.wikipedia.org/wiki/Linear_code_sequence_and_jump

    a sequence of one or more consecutively numbered basic blocks, p, (p+1), ..., q, of a code unit, followed by a control flow jump either out of the code [unit] or to a basic block numbered r, where r≠(q+1), and either p=1 or there exists a control flow jump to block p from some other block in the unit. (A basic block to which such a control ...

  7. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions.

  8. Indirect branch - Wikipedia

    en.wikipedia.org/wiki/Indirect_branch

    An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.

  9. Hardware-in-the-loop simulation - Wikipedia

    en.wikipedia.org/wiki/Hardware-in-the-loop...

    Hardware-in-the-loop (HIL) simulation, also known by various acronyms such as HiL, HITL, and HWIL, is a technique that is used in the development and testing of complex real-time embedded systems. HIL simulation provides an effective testing platform by adding the complexity of the process-actuator system, known as a plant , to the test platform.