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  2. Khuzdul - Wikipedia

    en.wikipedia.org/wiki/Khuzdul

    The Dwarvish sign language was much more varied between communities than Khuzdul, which remained "astonishingly uniform and unchanged both in time and in locality". [ T 4 ] Tolkien described its structure and use: "The component sign-elements of any such code were often so slight and so swift that they could hardly be detected, still less ...

  3. Cirth - Wikipedia

    en.wikipedia.org/wiki/Cirth

    The Cirth (Sindarin pronunciation:, meaning "runes"; sg. certh) is a semi‑artificial script, based on real‑life runic alphabets, one of several scripts invented by J. R. R. Tolkien for the constructed languages he devised and used in his works.

  4. Dwarven language - Wikipedia

    en.wikipedia.org/wiki/Dwarven_language

    Dwarven or Dwarvish language may refer to: Khuzdûl , the tongue of the Dwarves in J. R. R. Tolkien's Middle-earth Kad'k , the language of the dwarfs in Terry Pratchett's Discworld novels

  5. Dwarves in Middle-earth - Wikipedia

    en.wikipedia.org/wiki/Dwarves_in_Middle-earth

    In the fantasy of J. R. R. Tolkien, the Dwarves are a race inhabiting Middle-earth, the central continent of Arda in an imagined mythological past. They are based on the dwarfs of Germanic myths who were small humanoids that lived in mountains, practising mining, metallurgy, blacksmithing and jewellery.

  6. Tolkien's scripts - Wikipedia

    en.wikipedia.org/wiki/Tolkien's_scripts

    The Cirth, meaning "runes" is a semi‑artificial script, based on real‑life runic alphabets, invented by Tolkien for his constructed languages.Cirth is written with a capital letter when referring to the writing system; the letters themselves can be called cirth.

  7. Dwarf (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Dwarf_(Dungeons_&_Dragons)

    A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters.The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s.

  8. Languages constructed by Tolkien - Wikipedia

    en.wikipedia.org/wiki/Languages_constructed_by...

    The explanation here is a little different from the "Mannish" languages: as Khuzdul was supposedly kept secret by the Dwarves and never used in the presence of outsiders (not even Dwarvish given names), it was not "translated" by any real-life historical language, and such limited examples as there are in the text are given in the "original".

  9. Elvish languages of Middle-earth - Wikipedia

    en.wikipedia.org/wiki/Elvish_languages_of_Middle...

    J. R. R. Tolkien began to construct his first Elvin tongue c. 1910–1911 while he was at the King Edward's School, Birmingham and which he later named Quenya (c. 1915). At that time, Tolkien was already familiar with Latin, Greek, Italian, Spanish, and three ancient Germanic languages: Gothic, Old Norse, and Old English.