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  2. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path.

  3. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    A pointer a pointing to the memory address associated with a variable b, i.e., a contains the memory address 1008 of the variable b.In this diagram, the computing architecture uses the same address space and data primitive for both pointers and non-pointers; this need should not be the case.

  4. Pointer analysis - Wikipedia

    en.wikipedia.org/wiki/Pointer_analysis

    These choices include: [2] [3] Field sensitivity (also known as structure sensitivity): An analysis can either treat each field of a struct or object separately, or merge them. Array sensitivity: An array-sensitive pointer analysis models each index in an array separately. Other choices include modelling just the first entry separately and the ...

  5. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    Function pointers allow different code to be executed at runtime. They can also be passed to a function to enable callbacks. Function pointers are supported by third-generation programming languages (such as PL/I, COBOL, Fortran, [1] dBASE dBL [clarification needed], and C) and object-oriented programming languages (such as C++, C#, and D). [2]

  6. Cycle detection - Wikipedia

    en.wikipedia.org/wiki/Cycle_detection

    Additionally, to implement this method as a pointer algorithm would require applying the equality test to each pair of values, resulting in quadratic time overall. Thus, research in this area has concentrated on two goals: using less space than this naive algorithm, and finding pointer algorithms that use fewer equality tests.

  7. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    In Objective-C, a trampoline is an object returned by a method that captures and reifies all messages sent to it and then "bounces" those messages on to another object, for example in higher order messaging. [6] In the GCC compiler, trampoline refers to a technique for implementing pointers to nested functions when -ftrampolines option is ...

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    mail.aol.com

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  9. Hooking - Wikipedia

    en.wikipedia.org/wiki/Hooking

    The __thiscall calling convention passes a pointer to the calling class instance (commonly referred to as a "this" pointer) via the ECX register (on the x86 architecture). Therefore, in order for a hook function to properly intercept the "this" pointer that is passed and take it as an argument, it must look into the ECX register.