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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    In recent applications, digital learning platforms have leveraged multimedia instructional design principles to facilitate effective online learning. A prime example includes e-learning platforms that offer users a balanced combination of visual and textual content, segmenting information and enabling user-paced learning.

  3. Modality effect - Wikipedia

    en.wikipedia.org/wiki/Modality_effect

    The modality effect is a term used in experimental psychology, ... A Cognitive Theory of Multimedia Learning: Implications for Design Principles;

  4. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    Multimedia advertising is the result of animation and graphic designs used to sell products or services. There are various forms of multimedia advertising through videos, online advertising and DVDs, CDs etc. These outlets afford companies the ability to increase their customer base through multimedia advertising.

  5. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]

  6. Split attention effect - Wikipedia

    en.wikipedia.org/wiki/Split_attention_effect

    These phenomena are very similar, however, split-attention conditions do not need to be present in order for the spatial contiguity principle to take effect. [1] The spatial contiguity principle is the idea that corresponding information is easier to learn in a multimedia format when presented close together rather than separate or farther apart.

  7. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    The most common such interface combines a visual modality (e.g. a display, keyboard, and mouse) with a voice modality (speech recognition for input, speech synthesis and recorded audio for output). However other modalities, such as pen-based input or haptic input/output may be used. Multimodal user interfaces are a research area in human ...

  8. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia, but more impressively in the modern day, the interactivity of the multimedia created forms the foundation for which most creative endeavors that take place online. Microsoft is one of the biggest computer industries in the world, and the core foundation of its success relies on the ability of multimedia designers to optimize user ...

  9. Multimodal pedagogy - Wikipedia

    en.wikipedia.org/wiki/Multimodal_pedagogy

    Reading and writing is the most traditional form of multimodal learning. These learners use documents, books, and PDF's as their primary sources. Lastly, kinesthetic learning is one that gets its learners active. It commonly uses multiple learning types together at once. The main ways of learning are through demonstrations and multimedia ...