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  2. ActionScript - Wikipedia

    en.wikipedia.org/wiki/ActionScript

    Because of this, code written in ActionScript 3.0 is generally targeted for Flash Player 9 and higher, and will not work in prior versions. At the same time, ActionScript 3.0 executes up to 10 times faster than legacy ActionScript code due to the just-in-time compiler enhancements. [6]

  3. Lightspark - Wikipedia

    en.wikipedia.org/wiki/Lightspark

    Lightspark supports most of ActionScript 3.0 and has an NPAPI plug-in. [2] It will fall back on Gnash, a free SWF player on ActionScript 1.0 and 2.0 (AVM1) code. Lightspark supports OpenGL-based rendering and LLVM-based ActionScript execution and uses OpenGL shaders . The player is compatible with H.264 Flash videos on YouTube.

  4. Adobe Scout - Wikipedia

    en.wikipedia.org/wiki/Adobe_Scout

    Adobe Scout is a visual profiler for Adobe Flash content running on desktop or mobile platforms, and works together with Adobe Flash Player and Adobe AIR. [1] Scout enables in-depth profiling of ActionScript 3 code execution, 2D graphics and text rendering, and 3D graphics rendered via the Stage3D application programming interface (API). [1]

  5. Adobe SWC file - Wikipedia

    en.wikipedia.org/wiki/Adobe_SWC_file

    An SWC file is a package of precompiled Flash symbols and ActionScript code that allows a Flash or Flex developer to distribute classes and assets, or to avoid recompiling symbols and code that will not change. [1] [2] SWC files can be generated by the Adobe Flash Professional authoring tool, and by Flash Builder (or its companion compiler ...

  6. Adobe Flash Player - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash_Player

    Although code written in ActionScript 3 executes up to 10 times faster than the prior ActionScript 2, [49] the Adobe ActionScript 3 compiler is a non-optimizing compiler, and produces inefficient bytecode in the resulting SWF, when compared to toolkits such as CrossBridge.

  7. CrossBridge - Wikipedia

    en.wikipedia.org/wiki/CrossBridge

    Programs built with CrossBridge are up to 10 times faster than normal ActionScript code, [4] [5] [6] but up to 2× to 10× slower than native C++ code. [ 11 ] CrossBridge can generate Flash Player movies ( .swf files), or Flash Libraries ( .swc files), which can then be used by larger projects written in ActionScript 3 and compiled using the ...

  8. Stage3D - Wikipedia

    en.wikipedia.org/wiki/Stage3D

    Stage3D (codenamed Molehill [1]) is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, [2] and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google ...

  9. Action Message Format - Wikipedia

    en.wikipedia.org/wiki/Action_Message_Format

    Action Message Format (AMF) is a binary format used to serialize object graphs such as ActionScript objects and XML, or send messages between an Adobe Flash client and a remote service, usually a Flash Media Server or third party alternatives. The Actionscript 3 language provides classes for encoding and decoding from the AMF format.