Search results
Results from the WOW.Com Content Network
Sakura Sakura (さくらさくら) is a Japanese adult visual novel developed by Haikuo Soft . It was released on June 26, 2009, for Microsoft Windows as a DVD after making several postponements. The game is described by the development team as a "school dormitory romance see-saw game" ( 学園寮恋愛シーソーゲーム , Gakuen Ryō Ren'ai ...
A third-year high school student working part-time in a family restaurant, where the protagonist meets her. She is the dependable big sister from whom everyone asks help. She has a mole under her right eye and likes housework and horror movies. In an early development setting she was meant to be a college student with light makeup.
Rival Schools: United by Fate, known in Japan as Private Justice Academy: Legion of Heroes, [a] is a 1997 3D fighting game produced by Capcom originally released as an arcade game on Sony ZN-2 hardware. Rival Schools revolves around tag team battles between groups of students from various schools in a Japanese city, and uses a comical and ...
A bishōjo game (Japanese: 美少女ゲーム, Hepburn: bishōjo gēmu, lit. "pretty girl game") or gal game (ギャルゲーム, gyaru gēmu, often shortened to "galge") is "a type of Japanese video game centered on interactions with attractive girls".
Yandere Simulator is an upcoming stealth action video game for PC developed independently by Alex Mahan (YandereDev). [ 3 ] [ 4 ] The game centers upon an obsessively lovesick schoolgirl named Ayano Aishi, nicknamed " Yandere - chan ", who has taken it upon herself to eliminate anyone she believes is attracting her " senpai 's" attention.
Winged Cloud began releasing games on Steam in 2014, under publisher Sekai Project.Their first title, Sakura Spirit was released on July 9, 2014. [1] After publishing several of Winged Cloud's titles, Sekai Project and Winged Cloud ended their partnership.
“Okay, this was mostly in, like, high school, but when I would clean my room and I had dishes in there, I would just throw them away," Sam said, causing her mother to audibly gasp at the admission.
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.