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  2. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Generating and reconstructing 3D shapes from single or multi-view depth maps or silhouettes [1] 3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is a projection from a 3D scene onto a 2D plane, during ...

  3. Noesis (software) - Wikipedia

    en.wikipedia.org/wiki/Noesis_(software)

    Noesis is software for viewing, converting, and reverse engineering data. Common data types supported by the software include images, 3D models, medical imaging , and animation. [1] Noesis was created and is actively maintained by video game programmer Rich Whitehouse.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a " rendering ").

  6. Orthophoto - Wikipedia

    en.wikipedia.org/wiki/Orthophoto

    Orthographic views project at a right angle to the datum plane. Perspective views project from the surface onto the datum plane from a fixed location. Aerophotogrammetry, orthophoto from drone, Città Alta, Bergamo, Italy. This photo is properly projected on elevation model, yet on a single building scale, a small tilt is noticeable.

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.

  8. LuxCoreRender - Wikipedia

    en.wikipedia.org/wiki/LuxCoreRender

    Displacement mapping and subdivision: Based on procedural or image textures, object surfaces can be transformed. Network and co-operative rendering: Rendering time can be reduced by combining the processing power of multiple computers. IPv6 is also supported. Perspective (including shift lens), orthographic and environment cameras.

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.