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Civilization: 1982 Advanced Civilization: 1991 Class Struggle [5] 1982 Clear for Action [6] 1984 The Collector: 1977 Conquistador: 1983 First published by SPI in 1976 D-Day: 1961, 1965, 1971, 1977, 1991 Dark Emperor: 1985 Devil's Den: 1985 Diplomacy [5] 1961, 1977 First published by Games Research in 1961 Dispatcher: 1958 [3] Doll House Game ...
Avalon Hill's Advanced Civilization is a computer edition of the Advanced Civilization board game (the Civilization board game including the expansion to that game called Advanced Civilization). Both the board and computer game portray the same basic concept: the players manage ancient Mediterranean civilizations in an effort to move them from ...
A remastered version of Legion, a turn-based strategy game that covers the rise of the Roman Empire and other ancient civilizations. The game allows players to control multiple factions, from the Romans to the Gauls, and manage both military campaigns and city development. The History Channel: Great Battles of Rome: 2007: 500 BC – 16 AD
See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
The first board game, Civilization: The Boardgame (2002), corresponds with Civilization III, while the second game by that name (2010) is based on Civilization IV, and the latest, Civilization: A New Dawn (2017), is based on Civilization VI. A card game, created by Civilization IV lead designer Soren Johnson and based on that game, was included ...
Civilization II: Test of Time is a turn-based strategy game developed by MicroProse's development studio in Hunt Valley, and published by Hasbro Interactive in 1999. It is a remake of the best-selling game Civilization II that was released to compete with Sid Meier's Alpha Centauri .
Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.
The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages (the Stone, Tool, Bronze, and Iron Ages), gaining access to new and improved units with each advance.
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