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The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.
GeForce 256 SDR [8] Oct 11, 1999: NV10 17 139 AGP 4x, PCI 120 166 4:4:4 480 480 480 0 32 64 2.656 ... Release Price (USD) Clock rate Fillrate Memory configuration
The GeForce 2 series (NV15) is the second generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in 2000, it is the successor to the GeForce 256. The GeForce 2 family comprised a number of models: GeForce 2 GTS, GeForce 2 Pro, GeForce 2 Ultra, GeForce 2 Ti, GeForce 2 Go and the GeForce 2 MX series.
Later, Nvidia released the GeForce2 MX (NV11), which offered performance similar to the GeForce 256 but at a fraction of the cost. The MX was a compelling value in the low/mid-range market segments and was popular with OEM PC manufacturers and users alike. The GeForce 2 Ultra was the high-end model in this series.
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As 3dfx attempted to counter the TNT2 threat, it was surprised by Nvidia's GeForce 256. The GeForce was a single-chip processor with integrated transform, lighting, triangle setup/clipping (hardware T&L), and rendering engines, giving it a significant performance advantage over the Voodoo3.
GeForce 4 series: Celsius (1999) GeForce 256 GeForce 2 series: Fahrenheit (1998) STG-2000 RIVA 128 RIVA TNT RIVA TNT2: Pages in category "Nvidia microarchitectures"
256 10.0 462 65 GeForce GTX 280M March 3, 2009 G92b 55 PCIe 2.0 x16 128:64:16 585 1463 1900 9.36 37.44 1024 60.8 GDDR3 256 562 75 GeForce GTX 285M February 1, 2010 G92b 55 PCIe 2.0 x16 128:64:16 600 1500 2000 9.6 38.4 1024 64.0 GDDR3 256 576 75 Higher clocked version of GTX280M with improved memory Model Launch Code name Fab Bus interface