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  2. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th edition, a character may move up to their full allowed distance and take an action each turn, in any combination the player chooses. Some class features, spells and other circumstances allow a bonus action as well. Reactions triggered by outside factors, such as opportunity attacks, may occur on a player's turn or someone else's. [12]

  4. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    This problem is defined as follows: given a linked list of N nodes, find the distance (measured in the number of nodes) of each node to the end of the list. The distance d(n) is defined as follows, for nodes n that point to their successor by a pointer called next: If n.next is nil, then d(n) = 0. For any other node, d(n) = d(n.next) + 1.

  5. Long jump - Wikipedia

    en.wikipedia.org/wiki/Long_jump

    The long jump is the only known jumping event of ancient Greece's original Olympics' pentathlon events. All events that occurred at the Olympic Games were initially supposed to act as a form of training for warfare. The long jump emerged probably because it mirrored the crossing of obstacles such as streams and ravines. [2]

  6. Tales from the Yawning Portal - Wikipedia

    en.wikipedia.org/wiki/Tales_from_the_Yawning_Portal

    Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.

  7. Taxicab geometry - Wikipedia

    en.wikipedia.org/wiki/Taxicab_geometry

    In taxicab geometry, the lengths of the red, blue, green, and yellow paths all equal 12, the taxicab distance between the opposite corners, and all four paths are shortest paths. Instead, in Euclidean geometry, the red, blue, and yellow paths still have length 12 but the green path is the unique shortest path, with length equal to the Euclidean ...

  8. Jumping - Wikipedia

    en.wikipedia.org/wiki/Jumping

    The maximum possible horizontal travel distance for a projectile occurs at a launch angle of 45°, but any launch angle between 35° and 55° will result in ninety percent of the maximum possible distance. However, the jump angle for humans which maximizes horizontal distance travelled is lower at ~23-26° (see section Standing long jump ...

  9. List of longest ski jumps - Wikipedia

    en.wikipedia.org/wiki/List_of_longest_ski_jumps

    The distance of a ski jump is measured from the end of the 'table' (the very tip of the 'inrun' ramp) to halfway between the athletes' feet when they touch ground. To qualify, the jump must be made in a sanctioned competition, or official trial or qualification runs for these, with a system to control the actual length.