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  2. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  3. Smart Technologies - Wikipedia

    en.wikipedia.org/wiki/Smart_Technologies

    Smart Technologies [2] (styled as SMART Technologies) is a Canadian company headquartered in Calgary, Alberta, Canada and wholly owned by Foxconn. [2] Founded in 1987, SMART is best known as the developer of interactive whiteboards branded as the "Smart Board" (styled as SMART Board) popularly used in education and business.

  4. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The system was used by Pepperdine University, Georgia Tech, San Diego County Department of Education, and Alaska Department of Education for distance learning. CET (later NCET and now Becta) publishes Videotex in Education: A new technology briefing, a 54-page booklet written by Vincent Thompson, Mike Brown and Chris Knowles. This is out of ...

  5. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Collaborative learning is a group-based learning approach in which learners are mutually engaged in a coordinated fashion to achieve a learning goal or complete a learning task. With recent developments in smartphone technology, the processing powers and storage capabilities of modern mobiles allow for advanced development and the use of apps.

  6. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  7. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Future Learning Environment (FLE) research and development project releases the first version of FLE software. The FLE software is afterwards known as Fle3. [132] The survey article "Embedding computer conferencing in university teaching" (Mason and Bacsich) is published in Computers and Education, Volume 30, Number 3, April 1998, pp. 249–258 ...

  8. 20 Rare Vintage Photos of High School Students Through the Years

    www.aol.com/20-rare-vintage-photos-high...

    The rise in school buses through the '30s and '40s ensured more and more kids had access to education. ... integration of races in classrooms. This shift (which took years to fully go into effect ...

  9. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

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