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Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 722 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
This is a list of cancelled Super Nintendo Entertainment System video games.The Super Nintendo Entertainment System (SNES), known as the Super Famicom in Japan, is a video game console released by Nintendo in 1990 as the successor to the Nintendo Entertainment System.
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Citra is a discontinued [5] free and open-source emulator of the handheld Nintendo 3DS for Windows, macOS, Linux, and Android. Citra's name is derived from CTR , which is the model name of the original 3DS. [ 1 ]
The first such recognized emulator was released around 1996, being one of the prototype projects that eventually merged into the SNES9X product. [7] Programs like Marat Fayzullin's iNES, VirtualGameBoy, Pasofami (NES), Super Pasofami (SNES), and VSMC (SNES) were the most popular console emulators of this era.
Higan is a free and open source emulator for multiple video game consoles, including the Super Nintendo Entertainment System.It was developed by Near.Originally called bsnes [4] (which was later reused for a new emulator by the same developer), the emulator is notable for attempting to emulate the original hardware as accurately as possible through low-level, cycle-accurate emulation and for ...
Much of the development efforts concentrated on increasing the emulator's portability, by rewriting assembly code in C and C++, [2] including a new GUI using Qt. [3] ZSNES is notable in that it was early in being able to emulate several of the SNES enhancement chips at some level. [4] Until version 1.50, ZSNES featured netplay via TCP/IP or UDP ...