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A sickness which is contracted from prolonged proximity with ghosts, which causes hallucinations, fever, chills and extreme fear. Dean Winchester contracted this disease from an evil ghost he encountered and became immensely afraid of every single thing he encountered, even being afraid of a cat. The vanquishing of the ghost defeated the disease.
North American people associated with ghost sickness include the Navajo and some Muscogee and Plains cultures. In the Muscogee (Creek) culture, it is believed that everyone is a part of an energy called Ibofanga. This energy supposedly results from the flow between mind, body, and spirit. Illness can result from this flow being disrupted.
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. [1]
In fighting games, the ghost is an opponent that the computer AI player can train against outside of normal player versus player or story mode. [clarification needed] Ghost cars in racing games generally appear as translucent or flashing versions of the player's vehicle. Based on previously recorded lap times, they serve only to represent the ...
the property of fat rejection (sometimes also called lipophobia) Oleophobicity: the property of oil rejection Photophobia (biology) a negative phototaxis or phototropism response, or a tendency to stay out of the light: Ultrahydrophobicity: the property given to materials that are extremely difficult to get wet: Thermophobia: aversion to heat
Minecraft is a media franchise developed from and centered around the video game of the same name. Primarily developed by Mojang Studios , the franchise consists of five video games, along with various books, merchandise, events, and an upcoming theatrical film.
Old Norse draugr is defined as "a ghost, spirit, esp. the dead inhabitant of a cairn". [4] Often the draugr is regarded not so much as a ghost but a revenant, [5] i.e., the reanimated corpse of the deceased inside the burial mound [6] (as in the example of Kárr inn gamli in Grettis saga).
Ghana has a long history of ghost folklore and beliefs. In the Akan culture, a 'ghost' is a malevolent spirit from Asamando, which haunt and eat humans, although they are not always aggressive, but are rarely benevolent. They are believed to be unable to eat pepper, so someone avoiding consuming pepper is supposedly a sign of being a ghost. [35 ...