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Obstacle avoidance, in robotics, is a critical aspect of autonomous navigation and control systems. It is the capability of a robot or an autonomous system/machine to detect and circumvent obstacles in its path to reach a predefined destination. This technology plays a pivotal role in various fields, including industrial automation, self ...
The velocity obstacle VO AB for a robot A, with position x A, induced by another robot B, with position x B and velocity v B.. In robotics and motion planning, a velocity obstacle, commonly abbreviated VO, is the set of all velocities of a robot that will result in a collision with another robot at some moment in time, assuming that the other robot maintains its current velocity. [1]
In robotics motion planning, the dynamic window approach is an online collision avoidance strategy for mobile robots developed by Dieter Fox, Wolfram Burgard, and Sebastian Thrun in 1997. [1] Unlike other avoidance methods, the dynamic window approach is derived directly from the dynamics of the robot, and is especially designed to deal with ...
In robotics, Vector Field Histogram (VFH) is a real time motion planning algorithm proposed by Johann Borenstein and Yoram Koren in 1991. [1] The VFH utilizes a statistical representation of the robot's environment through the so-called histogram grid, and therefore places great emphasis on dealing with uncertainty from sensor and modeling errors.
4D/RCS prescribes a hierarchical control principle that decomposed high level commands into actions that employ physical actuators and sensors. The figure for example shows a high level block diagram of a 4D/RCS reference model architecture for a notional Future Combat System (FCS) battalion. Commands flow down the hierarchy, and status ...
The robot moves towards the goal until an obstacle is encountered. Follow a canonical direction (clockwise) until the robot reaches the location of initial encounter with the obstacle (in short, walking around the obstacle). The robot then follows the obstacle's boundary to reach the point on the boundary that is closest to the goal.
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A basic motion planning problem is to compute a continuous path that connects a start configuration S and a goal configuration G, while avoiding collision with known obstacles. The robot and obstacle geometry is described in a 2D or 3D workspace, while the motion is represented as a path in (possibly higher-dimensional) configuration space.
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